Simulator Academy
Plan the room, choose the right equipment, understand the cost, and build a simulator that works as one complete system.

The core guides
Four decisions shape almost every simulator build. Start with the one that is blocking your project today.
Measure before you buy
Use the room and projector tools before committing to fixed-position equipment.
Golf Simulator Room Planner
Work from your real width, depth and ceiling height.
Open room planner → Tool 02Projector Throw Calculator
Check whether a projector can physically fill your screen from the available mount position.
Calculate placement → GuideProjector Throw Ratio Explained
Understand the number that decides where the projector can sit.
Read the guide →Build the system
Once the room is known, use one guide per component instead of comparing random products in isolation.
Launch monitorsCompare Launch Monitors
Portable, floor-mounted and overhead systems by room, budget and use.
Read guide →
EnclosuresChoose the Enclosure
Frame types, impact screens, room fit and sizing.
Read guide →
ProjectorsChoose the Projector
Short throw, 4K, brightness and room geometry.
Read guide →
Hitting surfacesChoose the Mat & Turf
Match the hitting surface to the player, floor and usage.
Read guide →
Impact screensSize & Replace the Screen
Replacement sizes, grades and fitting considerations.
Read guide →
SoftwareCheck Software Compatibility
Match the launch monitor, computer and licence before you buy.
Read guide →Go from research to equipment
When you know what the room needs, jump straight into the relevant collection.
Start with what you want to spend
Use these as realistic planning ranges for a complete setup, not just the launch monitor.
Planning a simulator venue or professional bay?
Start with the operating model, room dimensions and total project cost before choosing the hardware.
More Simulator Academy guides
Still deciding what fits your room?
Send us the room dimensions and the kind of setup you are planning. We can help narrow the equipment before you commit.


